

I have a very basic reading ability, not unlike a kindergartener, and as a result I was not able to follow much about the story. That said, there is voiceover for the story mode, so as long as I could listen I could make out a bit of what’s happening. The story follows the main characters of Utewarerumono in a unique challenge brought onto them by some old guy. You see - I’ve never played Utewarerumono at all, so I had no understanding of the characters or their motivations. All I know is that there are cute animal girls and all of them seem to fawn over normal-guy Haku. Then again, I’m not playing Dokapon for the story. I’m here to spin roulettes and kick the butts of monsters to get more loot so I can kick the butts of bigger monsters. As long as you’ve played a recent Dokapon game, like the Wii/PS2 release or one of the DS titles, the game will feel familiar, and that’s what will allow you to enjoy it. Or, if choosing to use the default IKEMEN tag, includes a fix that improves compatibility some by changing the tag states used.The same mechanics apply: Spin a roulette wheel to see how many spaces you can move on your turn. Supports IKEMEN features such as combo and tag toast messages, 3v3 and 4v4 battles, ratio battles, and tag battles.Ĭomes with the option to use PotS's active tag system (had to include it as the tag toast message is part of the tag.zss). Uses standard MUGEN portraits for ease of use.Ī 504 slot mode for simple use, and a 700 slot mode for more character slots and a slightly better look (imo) at the cost of simplicity. I also wanted to make something new using the techniques I learned from editing Devon's CVS Black screenpack (into Infinite Legacy for IKEMEN). I felt inspired by the aesthetic of 90s Capcom fighting games, and wanted to encapsulate that in a screenpack for my personal IKEMEN compilation. I'm back with another screenpack for IKEMEN Go! This is my favorite to date.
